Moreover, the game didn't really needed this On the other hand, the slide proves very annoying: when you want to jump to fire below, you often find yourself sliding toward enemies for nothing. To have you spending a little more credits. (early life, exit or entry with vehicles), enemy fire and bombs slightly faster the fights configurations are sometimes made to leave the less chances as possible for you to escape, just The branches are now more rare, and the difficulty was artificially increased, with lots of "low blows" here and there: invincibility periods are shorter System of medals/combos from the 4 was abandoned: too bad, it was probably the only good idea in this one! There's still the scoring with prisoners and a lot of hidden bonuses, the Metal Slug On the gameplay now, there's a lot to say. , if you're not receptive enough to freaky electric guitars! No big surprise with sound effects, there are few changes, and that's good. Some old themes are re-orchestrated successfully, and new ones are catchy On the audio aspect, the " hard rock" color of the sountrack renews nicely the musical universe of the series. If the animations of these new sprites are good, they still don't match that of our little The good old Morden soldiers have been replaced by mercenaries, ninjas, elite troops and Aztec warriors. If they're large, they're also not too complexly animated and they don't generate a lot of shots, with The soft lost some weight on the number of sprites displayed simultaneously and the Bosses. The animation is almost flawless: slowdowns are nonexistent when playing alone, few and not too penalizing when playing two. In addition to providing real original stages. But let's not judge too severely this game: Metal Slug 5 is still much better than the deceiving episode 4, Aesthetically, it's also inferior: many of the graphic elements come from previous episodes (lazybones.) and new backgrounds are notĪlways great, far from providing the engineering and level of detail we were used to. Metal Slug 5 was clearly not made to compete with the majestic third episode, and it's really too bad: Playmore apparently gave up trying to improve the series - or at least do as well as pastĮpisodes before the 4 - and this is significant on paper, even before you start playing! It's made clear by the fact there's a lot less vehicles (six against twelve in MS3), fewer weapons, fewerĭifferent paths in the levels, and a shorter lifespan. Robot with arms and legs), and the impressive Spider Slug (a mechanical spider). but the game still features three new ones (phew!) : the small and cute Fiat 500, often seen in previous episodes the Slug Gunner (a kind of Slug), the Slug Mariner and Slug Flyer were kept. Concerning vehicles, there's also a lot of losses. As well, the "Flame Shot" simply disappeared. By simultaneously pressing down + jump, our character perform this dodge that allow to slip under enemy fire or get through some obstacles faster. sound good! In addition, a new moveĪppears: the slide. The editor puts the things back in place: 708 megs cartridge, Eri and Tarma returning, new graphics, new musics on the move, new enemies and Bosses. Illustrious predecessors that were X and 3, the album produced by Mega looked a little rotten. After the rather lukewarm reception given to Metal Slug 4, Playmore came back to work for the episode 5.
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